How many more rules should we add to Ludo for everyone to enjoy it more?
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To make Ludo indeed more locks in, fun, and competitive, you can present a few modern and energizing rules that guarantee everybody appreciates the amusement to the fullest. Here are a few more thoughts you can adjust to your liking:

Uncommon Square Rules

You can assign certain squares on the board and apply particular rules to them:

• Planning Square: If a token lands on this square, the player must arrange their another 3 moves and pronounce them publicly.

• Token Trade: A player landing on this square can swap one of their tokens with any token from another player (given both tokens are on an unprotected square).

• Back to Begin: If a token lands on this square, it quickly returns to its beginning house (as if it were cut). This can be a hazardous but exciting rule.

• Free Roll: A player landing on this square gets an extra kick the bucket roll.

• Hold Another Turn: A player landing on this square can make their quick adversary skip their following turn once.

Card or Challenge-Based Rules

You can make little cards with distinctive challenges or benefits composed on them. When a token lands on a particular square (e.g., a “Card Square”), the player picks a card and takes after its instruction: Play Ludo Game.

• Move Any Token: The player can move any of their tokens forward by 2 or 3 steps.

• Move Opponent’s Token: The player can move any of an opponent’s tokens in reverse by 1 or 2 steps.

• Skip Turn: The player has to skip their following turn.

• Favorable Number: The player gets to select a particular number (e.g., from 1 to 6) for their following turn.

• Double Focuses: In this turn, if the player cuts any token, they get twofold the normal “winning focuses” (on the off chance that you’re utilizing a point system).

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