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People are losing their minds over Ranger Ascendancies this league, but you don’t need any of that to feel strong. If you stack the base Ranger tools the right way, the build turns into a reliable mapper and a steady boss killer without feeling clunky. You’ll mostly live on Poisonburst Arrow for clear, then swap into Toxic Growth when something tanky refuses to fall over, and it all scales nicely as you keep upgrading gear and PoE 2 Currency spending stays focused instead of scattered.

Why the Poison Scaling Feels “Unfair”

Poison in PoE 2 is chaos damage over time, so the usual advice is “stack phys and chaos and call it a day.” That’s fine, but it’s not the fun part here. The trick is Plaguefinger Gauze Wraps, because they let elemental damage bonuses pull double duty for your poison. You’ll notice it fast: the same upgrades that would normally just help your hit damage start juicing the poison ticks too. It changes how you shop and craft, since elemental rolls suddenly matter a lot more than players expect, and that’s where the build quietly jumps ahead.

The Clear Loop and Why It Stays Smooth

Mapping is basically one button, but it doesn’t feel brainless because the screen-wide chain happens for a reason. You fire Poisonburst Arrow, then Herald of Plague helps spread the mess so packs don’t need direct attention. Add a bleed source and you’ve got the nasty part: bleed procs Herald of Blood, which feeds back into more poison application and more spread. It’s not “infinite” in a literal, always-on way, but it behaves like a loop when density is high, and that’s exactly when you want it to. You kite, you reposition, and the pack keeps collapsing behind you.

Boss Swaps, Windows, and Staying Alive

Bosses are where you stop pretending this is only a mapper. Start layering Vine Arrow for control; it’s not about the initial hit, it’s about keeping the arena shaped the way you want for the next few seconds. Then you build Toxic Growth stacks and look for your opening. When the timing’s right, Gas Arrow detonations turn that setup into real burst, which is huge for pinnacle fights where you only get short damage windows. Defensively, don’t play hero. Ghost Dance is doing the heavy lifting, but only if you actually stack evasion and energy shield on gear, with energy shield on the helm and dodge on the chest. Boots with real movement speed aren’t optional either, because your best layer is still not getting clipped.

Passives and Gear Priorities That Don’t Waste Time

The passive plan doesn’t need a spreadsheet. Go 1) Overwhelming Toxicity first for the immediate damage jump, 2) Relentless Pursuit so slow effects don’t ruin your flow, and 3) Running Assault to cut down on those annoying stuns while you’re moving. On the bow, chase physical damage and extra arrows when you can, because both clear and poison application benefit from it. Once the core pieces are online, the build feels consistent in the way players actually care about: it clears without effort, it bosses without panic, and it keeps scaling as you tighten upgrades or hunt poe 2 cheap currency for the next round of crafts.

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